
Depths of Sanity
Praise for Depths of Sanity’s Story
Writing an Underwater Metroidvania Nightmare
In June of 2019, I joined Bomb Shelter Games as the narrative designer for their upcoming underwater metroidvania, “Depths of Sanity” (PC, Steam Deck, Switch, Xbox Series X). The game had been in development for several years, and while they had decided the basic premise of the game and a few key moments, it was officially time to turn those ideas into an honest-to-goodness narrative.
This was a pretty interesting challenge, since I would be crafting a story around several unalterable plot beats, environments, and bosses that had already been put into the game. My job was to create the narrative through-line for the whole experience—creating not only the full outline and script, but fleshing out the world with collectibles, notes, and all sorts of touches, eventually even tackling a majority of their marketing materials and becoming a major force behind the game on the road to launch.
MY RESPONSIBILITIES
Drafted multiple potential story treatments based on what game elements already existed to present to the team, and once the winning treatment was voted on, took it from a 15-page outline to the final 15-hour adventure
Wrote all cutscenes, collectable story notes/logs, side stories, item descriptions, loading screens, tutorials, character backgrounds, and more
Created a master narrative document to track and maintain note/audio log placement throughout the game
Consistently adapted the storytelling around changing game elements and design features, as well as playtesting feedback
Collaborated with artists and lead designer to better integrate the story into the gameplay, particularly when it came to the game’s multiple endings
Gave feedback on visual design and animation on key narrative moments, including flashbacks that intrude on the player, working the story into background designs, and troubleshooting issues within Unity
Wrote copy for all marketing materials
EXCERPTS
CREW NOTES AND LOGS
View a sample of some of the collectible notes and audio logs from two crew members of the Baroness.
OPENING CUTSCENE
Check out the opening to Depths of Sanity and how it quickly establishes the narrative.